I’m in My Never-ending The Sims Era
Video games, as interactive forms, create a space where participants not only consume content, but also create, shaping virtual lives and narratives in real time[1]. At 8 years old, The Sims 2 introduced me to a quirky, engaging world that became my first exposure to life simulation. I didn’t think much about their significance growing up—I was just obsessed with playing. However, in this space, I was an active creator; it became a tool I began to understand, with its codes and mechanisms.